"Dusk" ce.III
Assault Rifle
This unique assault rifle includes a high-capacity drum magazine designed for sustained rapid fire.
7.92mm
Produces a crate of 20x "Dusk" ce.III(s)
Requires Tech

7.92mm
Standard ammunition for storm rifles, light machine guns, and armored cars.
Deals light kinetic damage
Produces a crate of 20x 7.92mm(s)

Catara mo.II
Light Machine Gun
A titanic light machine gun capable of scattering infantry lines with ease, the Catara is a modern weapon for the modern Colonial.
12.7mm
Produces a crate of 20x Catara mo.II(s)
Requires Tech

KRN886-127 Gast Machine Gun
Machine Gun
The Gast is a deadly but cumbersome Kraunian heavy machine gun. It is best suited to holding and defending established fortifications or garrisoned structures against encroaching infantry.
12.7mm
Deals heavy kinetic damage
Produces a crate of 5x KRN886-127 Gast Machine Gun(s)
Requires Tech

Bomastone Grenade
Grenade
The bomastone is a 'stick' style fragmentation grenade with a handle designed to aid in lobbing over moderate distances.
Deals shrapnel damage
Always causes target to bleed
Produces a crate of 25x Bomastone Grenade(s)


8mm
Standard ammunition for pistols.
Deals light kinetic damage
Produces a crate of 40x 8mm(s)

Cometa T2-9
Revolver
The Cometa T2-9 boasts remarkable stopping power for a sidearm. This Estrellan mainstay has lived through several generations due to its fine craftsmanship design.
.44
Produces a crate of 30x Cometa T2-9(s)
Requires Tech

.44
Standard ammunition for revolvers.
Deals light kinetic damage
Produces a crate of 40x .44(s)

Catena rt.IV Auto-Rifle
Rifle
An auto-firing rifle that played a pivotal role in maintaining Mesean interests on the Katoman continent. While not quite as rapid-firing as its assault rifle bretheren, many soldiers speak fondly of the Catena as a sturdy, easy-to-use, and reliable firearm. It doesn't boast high points in any particular area but performs admirably as a general-purpose rifle.
7.62mm
Produces a crate of 15x Catena rt.IV Auto-Rifle(s)
Requires Tech

Argenti r.II Rifle
Rifle
The primary infantry rifle of the Colonial legion. Its predecessor, the Volta repeater, was a sturdy, reliable firearm but had many limitations, namely, fire rate. The Argenti solves this limitation as well as being more compact and lightweight.
7.62mm
Produces a crate of 20x Argenti r.II Rifle(s)

Volta r.I Repeater
Heavy Rifle
An old war Mesean rifle. It boasts high stopping power, but not as accurate as its modern variant. A weapon of legend, the Howling Lions wielded the Volta during their raid on the beaches of Fisherman's Row.
7.62mm
Produces a crate of 15x Volta r.I Repeater(s)
Requires Tech

Fuscina pi.I
Rifle
This unique rifle fires three rounds in rapid succession. The Fuscina is the first of its kind, designed for laying down suppressive fire during assaults on fortified enemy entrenchments.
7.62mm
Produces a crate of 20x Fuscina pi.I(s)

KRR2-790 Omen
Long Rifle
An older but reliable model of Kraunian long rifle. The Omen is a sturdy, simple weapon best used in long-distance skirmishes.
7.62mm
Produces a crate of 15x KRR2-790 Omen(s)
Requires Tech

KRR3-792 Auger
Sniper Rifle
A Kraunian rifle modified for long-range engagements. It doesn't have the range or stopping power of other marksman rifles but more than makes up for it with unmatched reliability in a range of environments and a superior effective rate of fire.
7.62mm
Produces a crate of 5x KRR3-792 Auger(s)
Requires Tech


7.62mm
Standard ammunition for rifles.
Deals light kinetic damage
Produces a crate of 40x 7.62mm(s)

KRF1-750 Dragonfly
Shotgun
A short-ranged firearm that has origins in both sport shooting and bird hunting. Its long stock and sturdy undercarriage give the Dragonfly stability and control that make it a worthy companion to many Kraunian soldiers deployed in urban centres. Dismantling haphazard barricades and clearing tight rooms are paltry tasks for the KRF1-750 Dragonfly.
Buckshot
Produces a crate of 20x KRF1-750 Dragonfly(s)
Requires Tech

Buckshot
Standard ammunition for Shotguns.
Deals light kinetic damage
Produces a crate of 40x Buckshot(s)

"The Pitch Gun" mc. V
Submachine Gun
This classic submachine gun is sturdy and irreplaceable as a general tool for close-range engagements. The "Pitch Gun" earned its namesake from Mesean sailors who employed the weapon to successfully defend against a night raid on the Geraston docks.
9mm SMG
Produces a crate of 20x "The Pitch Gun" mc. V(s)
Requires Tech

"Lionclaw" mc.VIII
Submachine Gun
A heavier, modern variation of the Pitch Gun, the Lionclaw Performs well as a decent, all-around submachine gun designed as a primary firearm in urban and close-quarters combat operations.
9mm SMG
Produces a crate of 20x "Lionclaw" mc.VIII(s)
Requires Tech

9mm SMG
Standard ammunition for submachine guns.
Deals light kinetic damage
Produces a crate of 40x 9mm SMG(s)

PT-815 Smoke Grenade
Smoke Grenade
A standard smoke grenade designed for concealing allied movement or screening the enemy's vision.
Produces a crate of 15x PT-815 Smoke Grenade(s)
Requires Tech

Green Ash Grenade
Gas Grenade
Green ash is an asphyxiating toxin. Inhaling it without protection will result in a quick death. Be sure to wear a gas mask with fresh filters when handling green ash.
Deals poisonous gas damage
Causes damage over time
Produces a crate of 10x Green Ash Grenade(s)
Requires Tech

12.7mm
Standard ammunition for all machine guns, including vehicle mounted weapons like those on the half-track and battle tank.
Produces a crate of 20x 12.7mm(s)

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