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"Dusk" ce.III
Assault Rifle
This unique assault rifle includes a high-capacity drum magazine designed for sustained rapid fire.
7.92mm
Produces a crate of 20x "Dusk" ce.III(s)
Requires Tech

Booker Storm Rifle Model 838
Assault Rifle
The Booker is a high-impact three-round burst Storm Rifle for those who like to shoot first.
7.92mm
Produces a crate of 20x Booker Storm Rifle Model 838(s)
Requires Tech

Aalto Storm Rifle 24
Assault Rifle
Widely considered to be the first storm rifle, the Aalto is a marvel in Caoivish engineering. With its two fire modes, it can be used as a rapid-fire assault weapon or a mid-range rifle.
7.92mm
Produces a crate of 20x Aalto Storm Rifle 24(s)
Requires Tech

7.92mm
Standard ammunition for storm rifles, light machine guns, and armored cars.
Deals light kinetic damage
Produces a crate of 20x 7.92mm(s)

Catara mo.II
Light Machine Gun
A titanic light machine gun capable of scattering infantry lines with ease, the Catara is a modern weapon for the modern Colonial.
12.7mm
Produces a crate of 20x Catara mo.II(s)
Requires Tech

KRN886-127 Gast Machine Gun
Machine Gun
The Gast is a deadly but cumbersome Kraunian heavy machine gun. It is best suited to holding and defending established fortifications or garrisoned structures against encroaching infantry.
12.7mm
Deals heavy kinetic damage
Produces a crate of 5x KRN886-127 Gast Machine Gun(s)
Requires Tech

Malone MK.2
Machine Gun
This heavy machine gun is bulky enough to require a steady surface to maintain stability. The Malone series of machine guns are unmatched defenders on the battlefield.
12.7mm
Produces a crate of 5x Malone MK.2(s)
Requires Tech

A3 Harpa Fragmentation Grenade
Grenade
This anti-personnel fragmentation grenade is designed with pull-pin mechanics and a time fuse for user safety. Serrations in the casing allow for a better grip and increased fragmentation effectiveness.
Deals light kinetic damage
Produces a crate of 20x A3 Harpa Fragmentation Grenade(s)


Cascadier 873
Pistol
This unique sidearm fires in three-round bursts. The Cascadier may not have the stopping power of its cousins, but it more than makes up for it with its lightweight frame, concealability, and fire rate.
8mm
Produces a crate of 40x Cascadier 873(s)
Requires Tech

Bomastone Grenade
Grenade
The bomastone is a 'stick' style fragmentation grenade with a handle designed to aid in lobbing over moderate distances.
Deals shrapnel damage
Always causes target to bleed
Produces a crate of 25x Bomastone Grenade(s)


8mm
Standard ammunition for pistols.
Deals light kinetic damage
Produces a crate of 40x 8mm(s)

Cometa T2-9
Revolver
The Cometa T2-9 boasts remarkable stopping power for a sidearm. This Estrellan mainstay has lived through several generations due to its fine craftsmanship design.
.44
Produces a crate of 30x Cometa T2-9(s)
Requires Tech

The Hangman 757
Heavy Rifle
The weapon of choice for pirates and smugglers, its legend is well-earned. With incredibly high stopping power and unique revolver mechanism, the Hangman often playes judge, jury, and executioner.
.44
Produces a crate of 20x The Hangman 757(s)
Requires Tech

.44
Standard ammunition for revolvers.
Deals light kinetic damage
Produces a crate of 40x .44(s)

Catena rt.IV Auto-Rifle
Rifle
An auto-firing rifle that played a pivotal role in maintaining Mesean interests on the Katoman continent. While not quite as rapid-firing as its assault rifle bretheren, many soldiers speak fondly of the Catena as a sturdy, easy-to-use, and reliable firearm. It doesn't boast high points in any particular area but performs admirably as a general-purpose rifle.
7.62mm
Produces a crate of 15x Catena rt.IV Auto-Rifle(s)
Requires Tech

Argenti r.II Rifle
Rifle
The primary infantry rifle of the Colonial legion. Its predecessor, the Volta repeater, was a sturdy, reliable firearm but had many limitations, namely, fire rate. The Argenti solves this limitation as well as being more compact and lightweight.
7.62mm
Produces a crate of 20x Argenti r.II Rifle(s)

Volta r.I Repeater
Heavy Rifle
An old war Mesean rifle. It boasts high stopping power, but not as accurate as its modern variant. A weapon of legend, the Howling Lions wielded the Volta during their raid on the beaches of Fisherman's Row.
7.62mm
Produces a crate of 15x Volta r.I Repeater(s)
Requires Tech

Fuscina pi.I
Rifle
This unique rifle fires three rounds in rapid succession. The Fuscina is the first of its kind, designed for laying down suppressive fire during assaults on fortified enemy entrenchments.
7.62mm
Produces a crate of 20x Fuscina pi.I(s)

KRR2-790 Omen
Long Rifle
An older but reliable model of Kraunian long rifle. The Omen is a sturdy, simple weapon best used in long-distance skirmishes.
7.62mm
Produces a crate of 15x KRR2-790 Omen(s)
Requires Tech

KRR3-792 Auger
Sniper Rifle
A Kraunian rifle modified for long-range engagements. It doesn't have the range or stopping power of other marksman rifles but more than makes up for it with unmatched reliability in a range of environments and a superior effective rate of fire.
7.62mm
Produces a crate of 5x KRR3-792 Auger(s)
Requires Tech


Sampo Auto-Rifle 77
Rifle
The precursor to the storm rifle, the Sampo Auto-Rifle, is a mastercraft of its day. With a single shot and automatic fire mode, this versatile rifle may not reach the fire rates of automatic weapons but more than makes up for it with utility.
7.62mm
Produces a crate of 20x Sampo Auto-Rifle 77(s)
Requires Tech

Blakerow 871
Rifle
The Blakerow is a carbine with a high rate of fire compared to its bolt-action predecessor. This increased fire rate does come at the cost of innate stopping power; however, its versatility and lightweight frame more than makes up for any perceived shortcomings.
7.62mm
Produces a crate of 20x Blakerow 871(s)
Requires Tech

Clancy Cinder M3
Long Rifle
The Clancy Cinder is a classic, high-powered long rifle designed for use in mid-to-long range encounters. First deployed with the Hands during a high-risk operation in Acrithia.
7.62mm
Produces a crate of 15x Clancy Cinder M3(s)
Requires Tech

No. 2B Hawthorne
Rifle
Initially a field-modified Loughcaster, the Hawthorne sports a sawed-off barrel and a much lower profile than its ancestor. While sacrificing accuracy, its lightweight frame opens up the Hawthorne to a much higher degree of flexibility in battle and can be carried alongside a heavier primary firearm.
7.62mm
Produces a crate of 15x No. 2B Hawthorne(s)
Requires Tech

No.2 Loughcaster
Rifle
Standard-issue Warden rifle. This bolt-action firearm is as robust as they come and has seen over a century of use on the battlefield.
7.62mm
Produces a crate of 20x No.2 Loughcaster(s)

Clancy-Raca M4
Sniper Rifle
A heavy-duty, long-range marksman rifle. The Clancy-Raca has one hell of a kick but is fitted with a powerful scope, allowing infantry to survey the battlefield and provide support from a safe location.
7.62mm
Produces a crate of 3x Clancy-Raca M4(s)
Requires Tech


7.62mm
Standard ammunition for rifles.
Deals light kinetic damage
Produces a crate of 40x 7.62mm(s)

KRF1-750 Dragonfly
Shotgun
A short-ranged firearm that has origins in both sport shooting and bird hunting. Its long stock and sturdy undercarriage give the Dragonfly stability and control that make it a worthy companion to many Kraunian soldiers deployed in urban centres. Dismantling haphazard barricades and clearing tight rooms are paltry tasks for the KRF1-750 Dragonfly.
Buckshot
Produces a crate of 20x KRF1-750 Dragonfly(s)
Requires Tech

No.4 The Pillory Scattergun
Shotgun
A hunting shotgun with a sawn-off barrel for higher stopping power and mobility at the expense of accuracy. This traditional civilian firearm can fire two shots in rapid succession before needing to be reloaded. It became a favourite sidearm among Caoivish Watchers and has since earned quite an ominous reputation as a result.
Buckshot
Produces a crate of 20x No.4 The Pillory Scattergun(s)
Requires Tech

Buckshot
Standard ammunition for Shotguns.
Deals light kinetic damage
Produces a crate of 40x Buckshot(s)

No.1 "The Liar" Submachinegun
Submachine Gun
This unique, heavy-duty submachine gun is not very useful on the run, but with careful aim and adequate cover, becomes a razorblade in the night.
9mm SMG
Produces a crate of 20x No.1 "The Liar" Submachinegun(s)
Requires Tech

Fiddler Submachine Gun Model 868
Submachine Gun
The Fiddler Submachine gun is a widely used urban combat weapon. Its high rate of fire and compact frame makes it ideal for close-quarters engagements.
9mm SMG
Produces a crate of 20x Fiddler Submachine Gun Model 868(s)
Requires Tech

"The Pitch Gun" mc. V
Submachine Gun
This classic submachine gun is sturdy and irreplaceable as a general tool for close-range engagements. The "Pitch Gun" earned its namesake from Mesean sailors who employed the weapon to successfully defend against a night raid on the Geraston docks.
9mm SMG
Produces a crate of 20x "The Pitch Gun" mc. V(s)
Requires Tech

"Lionclaw" mc.VIII
Submachine Gun
A heavier, modern variation of the Pitch Gun, the Lionclaw Performs well as a decent, all-around submachine gun designed as a primary firearm in urban and close-quarters combat operations.
9mm SMG
Produces a crate of 20x "Lionclaw" mc.VIII(s)
Requires Tech

9mm SMG
Standard ammunition for submachine guns.
Deals light kinetic damage
Produces a crate of 40x 9mm SMG(s)

PT-815 Smoke Grenade
Smoke Grenade
A standard smoke grenade designed for concealing allied movement or screening the enemy's vision.
Produces a crate of 10x PT-815 Smoke Grenade(s)
Requires Tech

Green Ash Grenade
Gas Grenade
Green ash is an asphyxiating toxin. Inhaling it without protection will result in a quick death. Be sure to wear a gas mask with fresh filters when handling green ash.
Deals poisonous gas damage
Causes damage over time
Produces a crate of 5x Green Ash Grenade(s)
Requires Tech

12.7mm
Standard ammunition for all machine guns, including vehicle mounted weapons like those on the half-track and battle tank.
Produces a crate of 20x 12.7mm(s)
